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雷亞遊戲:創造 code 與藝術的新世代遊戲體驗

2011 年 9 月,雷亞遊戲由 6 位平均 26 歲的熱血青年成立,秉持著「原創」精神,在 2012 年雷亞推出了獨樹一格的手機遊戲《Cytus》,憑藉高品質的遊戲畫面與多樣化的歌曲在市場上打響名號,隨著《Mandora》、《DEEMO》、《Implosion》、《VOEZ》等作品相繼問世,於全球創下超過 6,500 萬的下載量,足跡遍佈 iOS、Android、SONY PS Vita 及 Nintendo Switch 等平台。

為了塑造次世代的遊戲體驗,雷亞遊戲以研發技術力來做為營運的核心,網羅了諸如:

- Computer Graphics
- Programming Languages
- Networking
- Backend Architecture
- Data Processing and Analysis
- Software Engineering

等各種軟體專業的頂尖人材。雷亞遊戲相信,最出色的人材成就最卓越的產品,藉由開放自由的管理方式,讓每位同仁皆能發揮自己的能力與創意,整合現代化的程式語言、工具、平台以及各種技術並持續精進,改良遊戲的製作流程,提供高水準的互動體驗,使玩家能沉浸在多元的時空背景、豐富的文化與扣人心弦故事裡。

遊戲製作是一項規模龐大的藝術工程,是透過程式、美術、企劃、產品管理等各個專業人士的密切合作,獎每個人的心血結晶轉化成數萬行極具巧思的代碼和腳本,透過精心設計的演算法,串起錯綜複雜的邏輯設計,使遊戲故事躍然於各種平台上,帶給玩家獨一無二的感官盛宴。未來雷亞遊戲會以製作高品質的遊戲為目標,在行動裝置與家用主機平台持續開發新的作品,期許能從遊戲工業出發,帶動台灣軟體產業的發展,向世界前進。

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