講題:Clutter - The Animation UI Framework on Mobile Device
講者:江家豪 Terence Chiang (Senior Technical Marketing Engineer, Intel)
自介:
Terence Chiang joined Intel Open Source Technology Center (OTC) as a senior Technical Marketing Engineer focus on the Moblin technology enabling. Prior his role in OTC, Terence is as a senior Intel APAC Digital Home Client Enabling Application Engineer in the SSG Developer Relations Division. During his time in DRD, he worked with Independent Software Vendors to enable the latest Intel Technology including Intel ViiV Technology, Intel VPro Technology, Multicore Programming and Gaming Application performance optimization. Terence graduated from the University of Southern California (USC) with dual master degrees in Manufacturing Engineering and Electrical Engineering. He has a solid background and expertise in Multimedia Compression, Digital Signal Processing and Computer Graphics technology.
摘要:
This session will go through the overview of Moblin Core to focus on UI services and how User Experience (UX) can be implemented utilizing the Clutter technology. We will discuss Moblin software architecture to highlight how Clutter can provide a fast, sleek and visually rich user experience with 3D effect and animation of your Moblin based applications.
We will also discuss the basic building blocks and demonstration of Moblin UX with several sample Clutter applications. Finally, we will summarize the direction of future of Clutter Technology development under Moblin project.
講者:江家豪 Terence Chiang (Senior Technical Marketing Engineer, Intel)
自介:
Terence Chiang joined Intel Open Source Technology Center (OTC) as a senior Technical Marketing Engineer focus on the Moblin technology enabling. Prior his role in OTC, Terence is as a senior Intel APAC Digital Home Client Enabling Application Engineer in the SSG Developer Relations Division. During his time in DRD, he worked with Independent Software Vendors to enable the latest Intel Technology including Intel ViiV Technology, Intel VPro Technology, Multicore Programming and Gaming Application performance optimization. Terence graduated from the University of Southern California (USC) with dual master degrees in Manufacturing Engineering and Electrical Engineering. He has a solid background and expertise in Multimedia Compression, Digital Signal Processing and Computer Graphics technology.
摘要:
This session will go through the overview of Moblin Core to focus on UI services and how User Experience (UX) can be implemented utilizing the Clutter technology. We will discuss Moblin software architecture to highlight how Clutter can provide a fast, sleek and visually rich user experience with 3D effect and animation of your Moblin based applications.
We will also discuss the basic building blocks and demonstration of Moblin UX with several sample Clutter applications. Finally, we will summarize the direction of future of Clutter Technology development under Moblin project.